The first and one of the most valuable lessons I learnt about design at university, is the definition. Design is defined as turning chaos into order. Good design is about simplicity - stripping away the unnecessary to create clarity, purpose, and meaning.
.Here is the fleshed-out version expanded into more steps, but in truth, the process is never rigid, it must be flexible depending on the size and type of project. These are the steps I would follow when I recieve a brief.
This is where I aim to understand the project before touching design, for example:
Low-fidelity layouts—no colors, just structure. This usually starts with pencil and paper before going to Adobe XD or Figma
The aim at this stage is to design visually engaging interfaces that align with the brand and enhance usability.
This is when you find out how your real users feel about what you've built!